Whitepaper rev. 0.2
Brief Introduction
Hamster Kombat is a crypto exchange CEO simulator game built on Telegram with 300 million players. Its mission is to smoothly onboard 1,000,000,000 Web2 users into Web3.
Launched in March 2024, Hamster Kombat has already set numerous records:
We are ready to set one more record—the largest airdrop in the history of crypto. Besides, an airdrop is just the first step in building the Hamster ecosystem, which will extend far beyond the current game.
Mobile Games and Crypto Landscape
The gaming industry accounts for $300 billion in revenue yearly, with 72% coming from mobile gaming alone. Over 1.6 billion people worldwide play mobile games, with this number projected to grow to 1.9 billion by 2028.
There are over 700,000 mobile games available both on Apple Store and Google Play, indicating the industry’s size and trend strength.
Reasons for the popularity of mobile games include:
Cryptocurrencies are also influencing the gaming scene, bringing technology and entertainment together.
Key trends in crypto gaming:
Web3 Industry Challenges
Games are an efficient way to introduce billions of people to Web3, but the transition from Web2 to Web3 presents challenges:
Telegram mini-apps might be the perfect way to onboard people from Web2 to Web3.
Telegram Apps and Crypto Mass Adoption
Why Telegram?
User Base: Telegram has over 950 million users, making it a huge potential platform for brand exposure.
Advantages for Developers and Community:
Hamster Kombat was built on Telegram to leverage these advantages and engage audiences in the cryptocurrency world.
Gameplay and Narrative
Hamster Kombat is a crypto exchange CEO simulator where players create profiles and boost them through various activities.
Key gameplay elements:
- Increase coin balance, complete daily combos and ciphers, and get daily rewards to maximize passive income.
- Referral system: Invite friends to increase revenue and build/manage the exchange together.
Important factors for the first airdrop:
- Overall game cycle: Are you an active player?
- Community interaction and activity
- Quality of friends invited: Bots or real friends?
- Achievements
- Wallet integration
- Reputation
User Acquisition and Community
Hamster Kombat’s user acquisition success: Launched on March 26, 2024, now has 300 million players worldwide.
Key factors:
Daily active players: 50 million users.
Social Media (as of July 29, 2024)
- YouTube: 34 million subscribers on the main channel, millions more on 17 regional channels. Fastest to 10 million subscribers (6 days).
- Telegram: 53 million subscribers – the biggest group in Telegram’s history.
- X/Twitter: 12 million followers, millions of views per post.
Next goal: 1 billion users in the Hamster Kombat ecosystem.
Highlight, Key Metrics, and Utility
Key product metrics:
Squads
Squad mechanics engage the KOL community in team battles:
- Play with friends: Invite friends to Squad for fun and enjoyment.
- Create a community: Discuss strategies, complete tasks, and share experiences.
- Promote your brand: Increase visibility of your channel or group.
Time-limited Events
Time-limited events promote participation and activity, increase engagement, expand the community, and create unique experiences.
Skins & Personalization
Players can acquire and update their profiles with skins (clothes, items) and personalize their character (appearance, nationality, gender, style).
$HMSTR Token and Foundation
- Hamster Foundation: Non-profit supporting community initiatives.
- Mission: Onboard the next billion people into Web3 and sustainably develop the $HMSTR token and ecosystem.
- $HMSTR: Community-driven token.
- Hamster Kombat: Opportunity to deliver $HMSTR token’s utility to millions of users.
Publishing Business
Hamster Kombat aims to become a gaming publishing ecosystem, exposing the best game studios to its audience. Plans include delivering multiple token utilities, acquiring players from all platforms, and creating additional revenue streams for long-term sustainability.
Tokenomics
Key facts about tokenomics:
- Largest airdrop in crypto history.
- 60% of airdrop volume dedicated to players.
- Continued game development with updates and new seasons.
- Larger player base means larger capitalization and drops.
- Community-driven token with value determined by demand, supply, and community interest.
Thanks for reading! Remember: Hamsters are the new whales!
Legal Disclaimer: This whitepaper is published solely to inform the community. Nothing in this whitepaper is an offer to sell, or an incentive to buy any tokens. Nothing in this whitepaper should be treated as a guarantee or promise of how the Hamster Kombat business or the tokens will develop or of the utility or value of the tokens. This whitepaper outlines current plans, which are subject to change, and the success of which will depend on many factors outside Hamster Kombat control, including market-based factors and factors within the gaming and cryptocurrency industries, among others.